This is a good place to start, but the majority of graphics made with this program will be imported into another program for further use. Most people won't be used OpenGL as an endpoint for their graphics creation. As an open-source program it's easy to find third-party additions that add even more functionality to the program. This is a surprisingly versatile program that allows users to make graphics with a variety of programming languages. OpenGL core profile shading language version string: 4.OpenGL is a vector graphics program that creates images in 2D and 3D. OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.2.2 GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,Įxtended renderer info (GLX_MESA_query_renderer): GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,Ĭlient glx vendor string: Mesa Project and SGI GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_no_config_context, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_create_context, GLX_ARB_create_context_no_error, OpenGL: renderer: Mesa DRI Intel UHD Graphics 620 (Kabylake GT2) Topology: Quad Core model: Intel Core i7-8550U bits: 64 type: MT MCP It seems that OpenGL 4.6 is not supported with 19.2.2 ~ > inxi -CGS OpenGL core profile shading language version string: 4.50 OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.2.1 OpenGL renderer string: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) OpenGL vendor string: Intel Open Source Technology Center Vendor: Intel Open Source Technology Center (0x8086)ĭevice: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) (0x5917) New Mesa release 19.2 annoncing full support OpenGL 4.6 for Intel gen7+ hardware.īut gxlinfo show some like Extended renderer info (GLX_MESA_query_renderer): On Intel support forums I get an answer - this GPU supporting the same OpenGL API version. I have notebook 8350U + UHD 620, and want to run app with OpenGL 4.6 only minimal requiments.
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